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Dungeonologist

Dungeonologist

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Devlog

  • Devlog 4: Post Mortem
    December 03, 2024 by breakfasteater
    As we wrap up development on Dungeonologist , it’s time to reflect on the process. Creating this game has been a challenging yet enlightening experience. Here’s a look at what went well, what coul... Continue reading
  • Devlog 3: Usability vs. Vision - Lessons from Our Latest Playtest
    November 26, 2024 by breakfasteater
    We’re back with another devlog, and this one’s all about finding the balance between Dungeonologist’s original vision and what our players actually need. After our third sprint, we conducted ano... Continue reading
  • Devlog 2: First Playtest - Lessons Learned
    October 23, 2024 by breakfasteater#Playtest
    A few weeks ago, we hosted our first-ever playtest! Spoiler: it didn’t exactly go as planned, but it was a valuable learning experience for the team. Our aim was to get feedback on the core gameplay... Continue reading
  • Devlog 1: Out of the Frying Pan into the Fire
    October 07, 2024 by breakfasteater
    After a rocky few weeks of pre-production and a short (but much needed) break, the Dungeonologist team finally got started on the ✨production phase✨ of our game. We took on a new programmer, which... Continue reading
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